Abrakadabra is a cause and effect training program designed for use by children with learning disabilities, cognitive disabilities, or upper extremity disabilities or spinal cord injury. This program is designed to help develop visual perception and language skills as well as early switch techniques. In this program, users build up 30 different pictures in stages by pressing a switch, touching a touchscreen, clicking a mouse, or pressing a key on the keyboard. Each time the switch/key/mouse is p
AceReader Pro is a reading tutorial program designed for use by students with learning disabilities, dyslexia, low vision, or auditory or visual discrimination disabilities. This program uses two presentation methods to help the user learn to read more fluently by taking in multiple words at one time. In Rapid Serial Visual Presentation mode, text is displayed in the center of the text area, allowing the user to read without moving his or her eyes. In Tachistoscopic Scroll Presentation mode, te
The Amaze Top is an eye hand coordination activity designed for use by children with fine motor disabilities. The user tips and tilts the maze board to try to navigate the top through a dimensional maze to the end.
Armadillo Army is an educational game program and visual training activity designed for use by children who are blind or have low vision. This educational maze game helps students who are visually impaired practice necessary skills such as lateral eye movements, vertical eye movements, searching skills, timing skills, visual discrimination skills, peripheral detection skills, eccentric viewing skills, and eye-hand coordination. The arcade-style game has bright, large graphics for players with lo
Attainment Pathway and Labyrinth Mazes are eye hand coordination activities designed for use by individuals with motor planning disabilities, fine motor disabilities, and learning disabilities. Easy-to-grasp figures slide in two colorful start-to-finish mazes. Machined from non-porous polyethelene, these mazes are washable and non-toxic. Removable figures move in a grooved track, encouraging users to cross the midline. The Pathway is a simple start-to-finish maze without intersections. It includ
--- "DO IT YOURSELF" ENTRY ------- PURPOSE: 1. To enlarge items.
MATERIALS USED: 1 aluminum foil baking pan of any size.
4 spools of thread OR 4 small cups (e.g., Dixie cups).
1 sheet magnifier (make sure your pan is larger than your magnifier) Scissors
Electrical tape and/or masking tape.
The Beads and Baubles are an eye hand coordination activity designed for use with children with fine motor, neurological, or perceptual disabilities. This set includes more than 100 pieces in assorted shapes, sizes, and colors for stringing and three laces. As children string the shapes, they gain practice in pre-reading and early math skills, eye hand coordination, and shape and color recognition, and sorting and matching skills.
The Beads and Pattern Cards are an eye hand coordination activity designed for use with children with fine motor, neurological, or perceptual disabilities. This set includes 100 wooden beads in six colors and three shapes (spheres, cubes, and cylinders), 16 pattern cards, two laces, and an activity sheet. As children create the patterns on the cards by stringing the beads, they gain practice in pre-reading and early math skills, eye hand coordination, and shape and color recognition, and sorting
Bright Sights: Learning to See Kit, model 1-08130-00, is a visual stimulation and visual training activity designed for use by children with low vision. It contains fluorescent materials designed to stimulate residual vision and develop visual efficiency in young visually handicapped and multihandicapped children. The materials are graded in 2 levels: Sensory Level is a set of fluorescent materials designed to stimulate a child's initial visual interest and to help them develop visual discrimina
BrightStar Reader is an online reading tutorial program designed to improve reading for individuals with dyslexia, attention deficit hyperactivity disorder (ADHD), dyspraxia with reading deficits, or visual attention deficit disorder (ADD). The program works much like an Internet game. In eight 12-minute sessions over the course of 8 weeks, the program is designed to make reading more fluent and more focused, improving recognition of sight words. The program also improves hand-eye coordination a
The Captain's Log is a cognitive skills, memory improvement, and visual perceptual training program designed for use by individuals with brain injury, cognitive disabilities, or learning disabilities. It contains a wide range of cognitive exercises to help develop attention, concentration, memory, eye-hand coordination, basic numeric concepts, and problem solving/reasoning skills. Modules include Attention Skills - Developmental; Visual Motor Skills; Conceptual Skills; Numeric Concepts/Memory Sk
Cause and Effect Amusement Park is a cause and effect training program designed for use by individuals with cognitive disabilities. It is designed to improve tracking ability of objects and increase the user's attention span. This program is made up of 16 activities with an amusement park theme: Ferris wheel, shoot the water in the clown's mouth, shooting gallery, knock over the cans with the baseball, popcorn machine, ray guns, dolphin show, bumper cars, car wash, motorcycle stunts, bowling, ri
Cause and Effect Factory is a cause and effect training program designed for use by individuals with cognitive disabilities. Designed to improve tracking ability of objects and increase the user's attention span, it is made up of 12 segments with a factory and assembly line theme. This program is an age appropriate cause and effect program but can also be used with younger children for its sound and graphics. Pressing the switch will cause another part of the assembly line process to continue. A
CLEVERCATCH® Exercise is an activity and answer ball designed for use by children with learning disabilities, cognitive disabilities as well as for those working on improving their eye hand coordination, visual perceptual motor skills. It allows children to build their learning skills. Each ball features a variety of graphics, problems, facts, and questions to reinforce learning in a fun way. Students will not mind practicing math, language, history, geography, etc. while they can play ball. Ba
COGREHAB – XP: Computer Programs for Cognitive Rehabilitation are cognitive rehabilitation programs to aid therapists and others involved in rehabilitation to evaluate cognitive function and provide training in associated cognitive and information processing problems. The series includes a collection of programs which address various cognitive functions impaired by brain injury from head trauma, stroke, brain tumor surgery, anoxia, and brain infections. The cognitive domains include: Memory, Att
Color Match Panel is an interactive panel designed for use by individuals of all ages with cognitive, neurological and motor impairments. It is designed to stimulate visual and auditory senses while helping to teach cause and effect. It also aids with color recognition skills. This panel includes two color-matching games. The timing of the lights may be adjusted according to ability level. It can be used with the Wireless Remote Controller (purchased separately). The Color Match Panel include
ColorCards Interactive: Everyday Objects is a problem solving program and visual training activity designed for use by children with neurological, cognitive, or visual disabilities. This program reinforces key skills in visual discrimination, problem solving, number skills, concentration and attention, and semantics/categorization. Six activities offer three levels of audio and visual help, and concentrate on key areas. Activities include Match the Picture with picture to picture matching, audio
The Deluxe Lacing & Tracing Set is an eye hand coordination activity designed for use by children with fine motor and neurological disabilities. The activity reinforces fine-motor skills, provides tactile stimulation and sequencing practice by lacing or tracing the colored shapes. The set of three kits includes: Lacing & Tracing Kids with eight kids and a bus; Lacing & Tracing Goldilocks with Goldilocks, three bears, one house, one bed, one chair, and one bowl; and Lacing & Trac
Finish the Picture is a visual training activity designed for use with individuals with perceptual or neurological disabilities. This visual closure activity requires the user to complete a picture to match one printed on a small card. The wipe-off board permits repeated use. The set includes suggestions for working on visual closure skills.
Fishing is an eye hand coordination activity designed for use with children with neurological, cognitive, and fine motor disabilities. The set includes a fishing pole with a rubber hook that catches each chipboard fish or the old boot by Velcro on the tip of each. The fish are also labeled with numbers for points values or for number recognition training.
Fit-A-Space is an eye hand coordination activity designed for use by children ages three to six years old with fine motor, perceptuals, and neurological disabilities. This set includes 16 foam puzzle faces with 52 fit-in foam shapes, as well as three laces and foam shapes for stringing. Skill development is fostered in the areas of stringing, sorting and matching by shape and color, and forming and completing patterns.
The Flip Flop, model 503, is a visual stimulation activity designed for use by children with vision or cognitive disabilities. A spin of the domes activates vibration, flashing multi-colored lights, and colorful glitter and multi-colored beads spinning inside a dome. This toy also shows reflections in a mirror and plays six high-fidelity upbeat songs. This versatile toy has two different on/off switches: one to control the music, the other to control the lights, vibration, and beads inside the d
Gel Foam Picture Frame is designed for use by older individuals and individuals who have experienced a traumatic brain injury, or stroke. The picture frame is a heat sealed vinyl frame with a gel pocket in the front and a back pocket that allows one to insert any graphic that challenges or attracts the interest of the user. The product can be used as a learning tool or as a place to house familiar pictures.
The Glo Panel is a lightweight, portable lightbox that promotes sensory play and science exploration. Children can investigate colors, light, textures, manipulatives, real-life objects and more.
The panel features a large, backlit viewing surface, protective plastic cover and low-voltage, long-life bulbs. Wall mountable and includes an AC adaptor.
Happy Duck is a cause and effect training program designed for use by children with learning disabilities, cognitive disabilities, or upper extremity disabilities or spinal cord injury. This program is designed for early language development and switch training. The program contains 45 line drawings of everyday objects, animals, and vehicles. Users can choose to color all or some of these images with one switch press or several. Coloring is accompanied with sound effects and a final sound reward
Hey Presto! is a cause and effect training program designed for use by children with learning, cognitive, or upper extremity disabilities,or spinal cord injury. The program is designed to help develop visual perception and language skills as well as early switch techniques. The program can be accessed through a single switch or through the keyboard, a touch screen, or a mouse. This cause and effect switch program has simple graphics, animation, and sound rewards. It is suitable for all ages and
Hilltops is a motor skills training toy for children, preschool age to third grade age, or anyone with physical developmental disabilities who needs to further develop their gross motor skills. The individual may step or jump from “hilltop” to “hilltop”. Hilltops develop the person's ability to estimate distances and makes them more familiar with heights, therefore this is also an activity to improve perceptual motor skills. Each Hilltop is has with rubber “feet" which prevent the hilltops from
The Honey Bears Slide Toy, model 334, is a switch-activated toy and visual perception training activity designed for use by children with severe physical, mobility, or upper extremity disabilities. In this toy, the Honey Bears climb, swing, tip, and tumble on the slide. The toy can be activated with a capability switch (not included). POWER: Uses 1 D-battery. DIMENSIONS (HxLxW): 12.5 x 12 x 8 inches. COLORS: Multi-colored.
The Lower Level Functioning Tub Easy Pack is designed for individuals 8 years or older who require assistance in diverting disruptive behaviors or alleviating boredom by offering a variety of activities in one kit. It is designed for individuals who require minimal supervision. Each collection comes in a handy, stackable see-through storage container with lid.
COLOR: Multiple colors.
WARRANTY/GUARANTEE: As stated by the manufacturer.
Intro to Cause & Effect, model 115, is a cause and effect training program designed for use by individuals with cognitive disabilities. It introduces the user to the computer and the switch. It is also designed to improve tracking ability of objects and increase the user's attention span. Each time the user presses the switch or keyboard, one of 35 animation segments with large, brightly colored geometric shapes appear on the screen accompanied by sounds. Animation segments last for approxim
Jeliku is a fidget toy, stress reliever and puzzle designed for children of all ages. It is a 3D folding puzzle that facilitates spatial logical and creative thinking while challenging eye-hand coordination, fine motor skills and problem solving. Jeliku comes equipped with beginning shapes and animal sculpture ideas. Additional design ideas and step by step folding instructions are available online. COLOR: Multiple colored sticks in red, yellow, white, blue and green. WARRANTY/GUARANTEE: As stat
Knockout and Reveal is a visual training activitiy designed for use by children with cognitive, developmental, or visual disabilities. Accessible by mouse or touch screen, Knockout allows users to assemble or knockout pictures piece by piece. Reveal enables users to uncover pictures in amusing ways. An extensive library of pictures is included with the program and aditional pictures can be added for customization. COMPATIBILITY: For use on IBM and compatible computers. SYSTEM REQUIREMENTS: Penti
Lacing Puppets are an eye hand coordination activity designed for use with children with fine motor disabilities. Each kit includes pre-cut felt body pieces, yarn, plastic needles, and felt remnant pieces for decorating. Children sew/lace the pieces together and decorate them. The finished items can be used as hand puppets. Available kits (sold separately) include Lace-A-Pet (three animal puppets), Lace-A-Saurus (three dinosaur puppets), and Lace-A-Puppet (six people puppets).
The LeapStart Learning Gym is a visual stimulation training activity designed for use by infants and children with low vision or cognitive disabilities. This two-stage gym features music, lights, foreign language sounds, and spoken words. Hands-on activities help develop fine motor skills and encourage the child to bat, reach and explore. As the baby grows, the gym transforms from infant lie-down play to sitting play. For the lie-down infant, the gym is a multi-sensory learning experience, with
Learning Game Board is a customizable game board for children and adults with cognitive and physical disabilities. This is a blank, magnetic, dry erase game board has four player positions – two that have been specially adapted with large activation buttons for choosing among the four play spaces in front of a player. For those who need to use their own switches, the board also has switch inputs at these two positions. The Learning Game Board is dry erase so it can be used over and over again f
The Leather Craft Kits are eye hand coordination activities designed for us eby individuals with fine motor disabilities. Each kit (sold separately) includes leather pieces pre-punched with holes for lacing, necessary metal parts, plactic lacing, and instructions. Available kits include a pen and pencil case, wrist purse, comb holder with comb, change purse, and picture frame.
Look and Listen is a cause and effect training program designed for use by individuals with cognitive disabilities. It is designed to improve tracking ability of objects and increase the user's attention span. When the mouse, switch, or space bar is pressed, an object will move across the screen while music is playing in the background. The objects are large and colorful. Among the more than 100 graphic objects objects included are household items, cartoon images, foods, and many others. The pro
The Magnetic Car Play Set is a therapeutic occupational therapy (OT) tool designed for kids to develop kinesthetic sense, motor planning, visual motor, and eye-hand coordination. The car can be placed on a piece of cardboard or a manila folder and follow the track with the car, manipulating it with the horseshoe-shaped magnet. For the purpose of getting to know where one’s fingers are in space. There is a choking hazard and this product is not for children under 3 years old. Piece of cardboard a
The MILBAT Thinking Games Puzzle is a large knobbed wood puzzle with large pieces designed for use by people with cognitive, learning, grasping or fine motor disabilities. Available in a heart or oval shape, this puzzle has 8 or 9 pieces. Each piece has a knob to facilitate grasping, and for those who are unable to grasp the knob or the piece, the knob can be unscrewed leaving a metal plate. The puzzle includes a cuff with a magnet that fits around the user's palm, and the user can lift and plac
One Lump or Two is designed is designed for use by children working on improving their fine motor skills as a result of Down’s syndrome, stroke, and cerebral palsy. While planning a tea party, players get to organize, problem solve and work on fine-motor-skill building. Players make invitations, placemats, and party favors as well as prepare simple treats. Activities in this book are designed to enhance eye-hand coordination, sense of perception, and more.
Pick & Choose is a multi-purpose age appropriate software program modeled after soundboard story books. There are between 1 and 10 choice buttons with pictures or text that can be displayed on a game board at a time. A game can have up to 1,000 choice buttons associated with it. A choice button is pressed by using switches, a touch window, the computer keyboard, or a mouse click. When a choice button is pressed, a reward is presented as a reward picture, reward text, music file, sound effect
Pixy Cubes is a visual perceptual game designed for children and adults with developmental delays, traumatic brain injuries and learning disabilities. Users are asked to copy one of the many, progressively more challenging patterns, or make up their own. You can use 4 cubes or all 16. Race the other players to see who can copy the design first. It works on improving design copy skills, visual memory and creativity.
Rainbow Sorting Crayons offer a hands-on introduction to colors. Students can build vocabulary, oral language and print awareness by identifying the colors and manipulatives. Set includes eight crayons, each containing six manipulatives. Colors include red, orange, yellow, green, blue, purple, pink and brown. Crayons are packaged in a flip-top cardboard storage box and include an activity guide packed with fun activities covering a broad area of color sorting skills, patterning and more.
The Rolyan Double Curved Shoulder Arc, model A405-0, is an arm exerciser designed for use by individuals with upper extremity disabilities. This unit features a metal base, a lopsided M-shaped double curved arc, and 24 plastic tabs that can be placed on the arc to be manipulated for range of motion activities. Moving the colored tabs from one side of the arc to the other achieves full upper extremity range of motion and improved motor planning and visual tracking skills. The unit can also be us
The Complete Assessment Kit is an assessment system to identify and remediate visual perceptual problems caused by scotopic sensitivity. This assessment program can be used by teachers and specialists to assess and help students at the elementary or high school level who see moving, reversed, or distorted letters and/or words. The diagnostic screening kit includes: a 230 page assessment manual giving step by step instructions; two sets of color transparencies for testing; forms with blackline ma
The Short Form Assessment Kit is an assessment system for the identification and remediation of visual perceptual problems caused by scotopic sensitivity. This assessment program can be used by teachers and specialists to assess and help students at the elementary or high school level who see moving, reversed, or distorted letters and/or words. The Assessment kit includes a Short Form Assessment Manual with 100 pages of basic assessment instructions; reproducible masters of forms; and one set of
See It, Make It is a visual training activity designed for use with individuals with perceptual or neurological disabilities. This spatial relationship and design copying activity requires the user to trace one of the large geometric designs with a finger and then draw it on one of the 12 double-sided reusable cards. Suggestions for other activities are also included.
Sensory Collage Kit is designed for children working on improving their sensory processing and fine motor skills. Users are encouraged to learn by sorting and classifying the materials while building a descriptive vocabulary and developing sensory awareness with a variety of textures. First sketch a rough drawing onto large art paper then outline your artwork in black marker. Think about textures and colors then find just the right sensory art materials.
Sensory Mirror is a free-standing, full-length sensory mirror designed to provide visual feedback for children learning about body awareness and position in space. The legs of the mirror are different shapes that contain tactile and visual stimulation. The mirror can be tilted and it can be used during sensory therapy sessions.
DO IT YOURSELF ENTRY --- PURPOSE: To assist a therapist in retraining perceptual awareness on one side of the body for individuals who have had strokes. This set of three differently colored lights is operated from a control box which can turn on each light individually or in combinations and also contains a buzzer to draw attention as needed. Each light can be extended up to feet away and can be placed on posts or tables. The lights are operated in the client's side vision area by a trained the
Snoezelen Multisensory environments (MSE) are a specialized selection of sensory equipment and materials that may help users adapt their responses to sensory stimulation and to advance education and therapy goals. Each Snoezelen construction is designed to offer individuals with special needs and challenging conditions the opportunity to exercise choice through action.
The Space Station, model 407, is a switch- operated toy designed for use by children with cognitive, severe physical, or upper extremity disabilities. When a capability switch (not included) is activated this toy races up and down and around, which helps improve visual tracking skills. POWER: Uses 1 D battery. DIMENSIONS (HxW): 11 x 17 inches.
Speedy Match is visual perceptual motor game designed for older children and adults with development delays, cognitive and neurological impairments. It is designed to help build organization, design copy, speed of response, concentration and ocular skills. Speedy Match is a fast paced design copy game for 2-5 players arranged to facilitate eye and hand movement. Users shake the ball holder box to redistribute the 20 colored balls into the 25 available spaces (Each shake produces a new game boar
The Spinner is a motor planning and visual training activity designed for use with children with fine motor, sensory, neurological, and cognitive disabilities. This toy requires the user to use one hand to hold the unit and the other to gently and quickly push the bead up the unit and release it just before it reaches the top, enabling the bead to spin back down.
Spot It is visual discrimination game designed for children and adults with neurological and cognitive disabilities. This game includes cards filled with colorful and appealing images. The object of the game is to be the first to spot the one and only one matching symbol between any 2 cards.
Spot the Difference is a game designed for children and adults with or without neurological impairments who are working on improving their visual discrimination and scanning skills. Players test their observation skills to see how many differences they can find between the 2 seemingly identical pictures. Using the included dry erase markers, players are encouraged to circle as many differences as they can find until the one minute timer runs out. Pictures come in 3 difficulty levels with 5, 10,
The Talking Pen is an eye hand coordination activity designed to improve fine motor skills, visual motor skills, and auditory discrimination for children with neurological or visual disabilities. This fiber optic pen traces patterns and when its tip strays from the line, it senses a change in reflected light and activates auditory and visual feedback. The feedback can be adjusted to meet user needs. Controls also enable adjustment of tip sensitivity and feedback volume. An earphone jack allows p
Termite Torpedo is an educational game program and visual training activity designed for use by individuals who are blind or have low vision. In this arcade-style game, termites are eating their way through Woodville, and the player must clear the playing field of termites. Once the termites have been cleared away, a whole new force appears to take over where the last ones left off. The player must clear all twelve levels of termites to save the city. This game gives students with low vision pra
The Threading Set is a hand eye coordination activity designed for use with children with neurological and fine motor disabilities. The set includes two plastic shoe shapes punched for lacing, laces, and a large plastic needle. One shoe is printed with letters and the other with numbers, providing letter and number recognition practice in addition to lacing and shoe tying practice. DIMENSIONS: Each shoe is 8 inches long.
Touch Balloons is a visual training and eye hand coordination activity designed for use by individuals with learning, cognitive, fine motor, and upper extremity disabilities or spinal cord injury. The program helps users develop eye-hand coordination and visual and tracking skills using a mouse, touchscreen, or switch. Users develop these skills by popping balloons as they float past on-screen. A menu allows the user to choose the direction of the balloons (up, down, left, right, or random) and
Touch! is a cause and effect, visual perception, and touch training program designed for use by children with learning or cognitive disabilities. The program is designed to help children develop visual perception skills along with touch or mouse skills. In this program, the student has to touch or click on colorful shapes to see and hear a reward. The program has three configurable games: touch the shapes or all the shapes; touch the shape when it peeps from behind the edge of the computer scree
TracKit is a motor planning skill activity designed for use with individuals with cognitive, neurological, visual, and perceptual disabilities. This set includes a tray, a metal ball bearing slider, and ten activity sheets which fit into the tray. Exercises include having the slider move to specific area or trying to keep the slider still. Activities include tracking, memory exercises, shoulder stabilization, motor planning, eye control, and more.
Ten tough, safe acrylic mirrors of different sizes designed for one-on-one activities and visual reinforcement. Mirrors are appropriate for at-home play, and therapeutic settings.
Vibrating Lollipop Switch is designed for clients working on cause and effect, eye-hand coordination and motor planning as a result of stroke, cerebral palsy or Down’s syndrome. It is a low-profile unit. Users simply touch any surface point to engage and operate any adapted item. Each switch includes 6 inch cord with 1/8 inch mono plug. Vigorous vibrations await the user. Textured, “bumpy” surface provides additional tactile stimulation.
Wheel of Sounds is a cause and effect training program designed for use by individuals with cognitive disabilities. This switch-activated game plays an object's sound when the object is selected by the spinner. The spinner is activated by step scanning, timed scanning, a single switch press, a mouse click, or touch-screen. Once the picture is selected and the sound is played, a new picture will take its place. Wheel of Sounds gives the user the capability of setting the field of pictures to disp